egoTeach

  • 名稱:egoTeach
  • 版本:0.9.2
  • 分類:教育
  • 系統:4.1 以上
  • 官網: Home
  • 內容分級:3 歲以上

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egoTeach介紹:

egoTeach

The egoTeach suite of educational games is inspired by research in cognitive and educational science, and combines the psychology of development, motivation, and learning. In these games, children of any age actively probe and update their literacy and numeracy knowledge with the support of immediate and personalized feedback. As they learn numbers, counting, addition, subtraction, and multiplication, and the alphabet and spelling of over 1,000 common words, children are treated as budding scientists: actively creating hypotheses in their minds and testing them through their actions. At first, guided o nly by their intuitions, their hypotheses will often be wrong, but through immediate and interpretable feedback, they can be led to learn concepts of increasing complexity.

Using an adaptive AI engine shared across games, the egoTeach suite of games intelligently adapts the sequence of material given to the student. The AI continuously probes the student’s knowledge in the games, re-prioritizing content based on correct and incorrect responses to subtly personalize the content and game difficulty for each child. The games are designed to be learned via active exploration—trial-and-error, as in science—and are directly built upon the underlying concepts of math and literacy we are trying to teach.

These games were created in a collaboration of cognitive scientists and designers working towards a solution for an ongoing global shortage of primary school teachers, and are part of an official entry in the Global Learning XPRIZE. 教育遊戲的egoTe ach套件是由認知和教育科學研究的啟發,並結合發展,動機和學習的心理。在這些遊戲中,任何年齡的兒童積極探索和更新的支持下,即時,個性化的反饋他們的識字和算術知識。當他們學習數字,計數,加法,減法,乘法和,以及字母和超過1000個常用單詞的拼寫,兒童被視為小小科學家:在他們的心目中積極創造假說,並通過他們的行動測試它們。起初,只有靠自己的直覺引導下,他們的假設往往是錯誤的,而是通過直接和解釋的反饋,他們可以導致學習日益複雜的概念。

使用整個遊戲共享自適應AI引擎,遊戲的egoTeach套件智能地適應給學生材料的序列。人工智能不斷探查學生的基礎上正確和不正確的反應,以個性化的巧妙每個孩子的內容和遊戲難度的遊戲,再優先知識內容。本場比賽被設計通過積極探索,嘗試和錯誤來學習,在科學,並在我們試圖教數學和識字的基本概念都直接內置。

這些遊戲在認知科學家和設計師對小學教師的持續全球性短缺的解決方案的工作合作創建的,並且是在全球學習XPRIZE正式參加的一部分。

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